Stevo Bedford is a movie 3D Concept Artist, Art Director and Illustrator, with special expertise in designing highly creative and complex environments.
His broad skill set enables him to concept design a set or vehicle and then art direct it's delivery, including both practical builds and digital extensions.
3D Concept Design, especially complex geometry and sci-fi
Illustration, 3D and 2D
3D Art Direction including coordination with other departments, especially VFX
3D Modelling including procedural, sub-d's, sculpting, polygons and NURBS
Set Design including construction drawings and complex CNC data sets
Maya Blender (inc Advanced Geometry Nodes) Unreal Engine Twinmotion
ZBrush Rhino3d (inc Grasshopper) Photoshop
Production Designer: Darren Gilford Director: Joachim Rønning
Production Designer: John Paino
Production Designer: Sean Haworth Director: Jeff Fowler
Production Designer: Jim Bissell Director: Rawson Thurber
Production Designer: Martin Whist Director: Shane Black
Production Designer: Carey Meyer Director: Miguel Sapochnik
Production Designer: Dan Dorrance Director: Wes Ball
Production Designer: Andrew Menzies Director: Dean Israelite
Production Designer: Rick Carter Director: Steven Spielberg
Production Designer: Scott Chambliss Director: Brad Bird
Production Designer: Martin Whist Director: Shawn Levy
Prod. Designer: Kirk Petruccelli Director: Roland Emmerich
Production Designer: Martin Whist.
Production Designer: Alex McDowell Director: Zack Snyder
2023 The Last of Us
- Emmy Nominee Primetime Emmy (shared)
- Outstanding Production Design for a Narrative Contemporary
- Program (One Hour or More)
2021 The Midnight Sky
- ADG Nominee (shared)
- Excellence in Production Design Award Fantasy Film
2016 - Tomorrowland
- ADG Nominee (shared)
- Excellence in Production Design Award Fantasy Film
A frame from the trailer showing the Skyscraper which Stevo concept designed under the creative direction of the visionary Production Designer, Jim Bissel. Ground level 'tail' roof design by Ray Garrioch.
A frame from the movie showing the relative size of the tower.
Early design development options by Stevo.
Lighting study by Stevo.
Final tower design and illustration by Stevo. This image defined the daytime 'look' of the tower for the VFX team.
Final tower design and illustration by Stevo.
Final tower design and illustration by Stevo. This image defined the night time 'look' of the tower for the VFX team.
Close up of the top of the tower.
Photo of Stevo in the completed Skyscraper Penthouse set, taken by Director, Rawson Thurber.
Sketch render of Stevo's concept design for the Skyscraper Penthouse set.
Flying Limo, Concept Design and Illustration by Stevo. The design was based on a concept by Production Designer, Carey Meyer.
Once the exterior design was approved Stevo began art directing it's construction whilst simultaneously designing the interior.
The design was a complex challenge requiring a combined interior / exterior vehicle set, including navigation consoles and actuators to operate the doors.
Stevo's schedule for fabricating the flying car. Stevo had just three months to both design and art direct the fabrication of the vehicle, in collaboration with a highly skilled team from the Construction, Sculpting, Paint, SPFX, Setdec and Props departments.
Frames from the completed Netflix series.
WKD Lab concept illustration by Stevo
Movie clip of the Cavern and Spaceship Morphosphere, both Concept Designed by Stevo.
Production Designer Andrew Menzies envisioned exciting new organic forms for the Power Rangers movie. For the spaceship interior, he and Art Director Margot Ready had the idea for a 'Morphosphere' of doorways inside the spaceship.
Doorway Concept Design by Stevo.
Stevo's Morphosphere Doorway and Staircase Set, constructed on a greenscreen stage. Set Designer, Siri Hermanski developed the design information for construction from timber, steel and foam.
The complete animated Morphosphere, designed by Stevo to animate like a Rubic's cube of interlocking rotating circles.
Frames form the completed movie.
Cavern Concept Design sculpted by Stevo. Spaceship entrance by Stevo. Upper spaceship fragment by others.
Cavern breakdown into components for different scenes by Stevo. Set Designer, Evan Webber, developed the design information for construction from timber and foam.
Frame form the completed movie.
STeven Spielberg's The BFG - The Boy's Tree 'Nest' interior - Sculpted in Zbrush by Stevo
The BFG - Infographic and scale coordination by Stevo. The movie required live action shot at full scale for the girl and two different scales of MoCap for the BFG and the big giants.
The BFG - Snozzcumber - Sculpted in Zbrush by Stevo - Based on a Concept Design by Brian Cunningham
The BFG's Dreamcave - 3D Coordination of different sclae live action and Mocap sets by Stevo.
Tomorrowland 2015 - Rocket Launch Ramp - Concept Design by Stevo
Tomorrowland - Portal - Final design pass, VFX design and Illustration by Stevo - Original Concept Design by Jonathan Bach
Tomorrowland 2015 - 'The Unfinished Skyscraper' - Final design pass and Illustration by Stevo - Concept Design by Tex Kadonaga
Tomorrowland 2015 - 'The Unfinished Skyscraper' - Coordination illustration by Stevo
Drone One - Foward Base - Concept Design and Illustration by Stevo
White House Down (2013) - Air Command Centre - Concept Design and Set Design by Stevo
White House Down - Modular Consoles reconfigured for use in multiple movie sets - Concept Designs by Stevo
White House Down (2013) - Articulated rocket launcher case for President's limo - Concept Design, Illustration and Animation by Stevo
Superman: Man of Steel - Lighting Study by Stevo - Concept Design by others
Beauty and the Beast - Tapering double helical stairs - Concept Design and Illustration by Stevo
The 100 - Concept Design and Illustration by Stevo (based on an sketch by Matthew Budgeon)
Legends of Tomorrow - Location Concept Design and Illustration by Stevo
London's Burning - Concept Illustration by Stevo
Only Human - Apartment Set - Illustration by Stevo - Design by Mira Caveno
Dovekeepers - VFX 3D Set Up, Coordination and Illustration by Stevo
Dovekeepers - Location Concept Illustration by Stevo
Stevo was Founder and Art Director of his own successful Illustration and Animation studio for over 10 years, working for award winning architects including Santiago Calatrava, Renzo Piano, Norman Foster, Nicholas Grimshaw and Will Alsop.
Stevo and his team worked on many high profile projects including 'The Shard of Glass' (London's tallest building), BBC Broadcasting House, Battersea Power Station Redevelopment, A Proposal for the Tallest Tower in Riyadh.
Stevo worked at two of the world's leading architects, Norman Foster Architects and Will Alsop Architects. Will Alsop was one of the pioneers of organic form in architecture, and where Stevo worked on the competitions design team.
Stevo Bedford studied architecture at two of the world's leading architecture schools, the Bartlett School of Architecture (part of University College London), and the Architectural Association, in London, where he won the Maeda Competition Gold Prize. Stevo also completed a course in Art Direction at Pinewood Studios.